
REM  ----  The NMR2 Adventure  *.DAT file

MAXIMUM_SCORE 400

REM -- MAXIMUM ROOMS 27
REM -- MAXIMUM NOUNS 299
REM -- MAXIMUM CREATURES 308
REM -- LAST META-COMMAND 68
REM -- ITEMS BEING CARRIED 0
REM -- ITEMS BEING WORN 0


VERB
PUT    POUR  
DUMMY_VERB1    AMXX32  
DUMMY_VERB2    GIVE SHOW  
DUMMY_VERB3    MEASURE  
DUMMY_VERB4    HINT  
END_VERB

INTRODUCTION
                                                                               
The year is 2001.  You are a research chemist working at a top-                
secret government laboratory high in the mountains.                            
                                                                               
The earth has been invaded by powerful creatures from another                  
galaxy.  They have the power to transform their appearance at will,            
which makes them very hard to recognize.  This has made security               
the primary key to the defense of the planet.  Despite many heroic             
efforts, the war is not going well at all.                                     
                                                                               
It has recently been learned that the secret of the alien                      
transformation power lies in a special substance manufactured by               
the alien body that acts as a catalyst.  Through unimaginable                  
hardship, a small amount of this substance has been brought to your            
laboratory for analysis.                                                       
                                                                               
As you sit in your office and gaze at the small tube of alien                  
catalyst, you realize that the future of the world may well lie in             
your hands.  The government can only hold out for a short time, but            
if you could learn the secret of the transformation process, the               
tide of the war could be turned almost immediately.                            
                                                                               
Your intuition tells you at once that the alien substance is a                 
prime candidate for NMR analysis.                                              
                                                                               
So don't just sit there, the whole world is depending on you.  GET             
GOING!                                                                         
                                                                               
Good luck.                                                                     
                                                                               
END_INTRODUCTION


REM LISTING ROOMS AND ITEMS AND CREATURES IN THEM

ROOM 2  ; Office          
Office          
NORTH 3  ; East Corridor
EXIT 3  ; East Corridor
END_ROOM

ROOM_DESCR 2  ; Office          
This is your office.  There is a desk against the east wall with a             
single drawer.  There is a chalk board above the desk and a                    
bookshelf full of tattered chemistry texts and old copies of the               
Journal of Magnetic Resonance behind you.  To the south is a window            
and to the north is the door to the corridor.                                  
                                                                               
END_ROOM_DESCR

NOUN 201  ; ALIEN STUFF
STUFF
ALIEN
There is a vial full of alien stuff here.
LOCATION 2  ; Office          
POSITION  on the desk 
CLOSABLE
EDIBLE
DRINKABLE
POISONOUS
NOUN_SYNONYMS  CATALYST MUTAGEN VIAL
END_NOUN

NOUN_DESCR 201  ; ALIEN STUFF
The material in the vial is light green in color.  It appears                  
almost to be phosphorescent, and seems to react to the warmth of               
your hand.  There is a sense of constant motion within the                     
material.                                                                      
                                                                               
END_NOUN_DESCR

NOUN 202  ; LARGE SAFE
SAFE
LARGE
There is a large safe on the floor
LOCATION 2  ; Office          
POSITION  next to the desk 
WEIGHT 999
SIZE 999
UNMOVABLE
CLOSABLE
LOCKABLE
LOCKED
TURNABLE
NOUN_SYNONYMS  DIAL DOOR
END_NOUN

NOUN_DESCR 202  ; LARGE SAFE
The safe is old and somewhat battered, but it looks very strong and            
heavy.  There is a very large dial on the door with numbers from               
0-99 and a handle below it.                                                    
                                                                               
END_NOUN_DESCR

TURN_DESCR 202  ; LARGE SAFE
As you begin to turn the dial on the safe, you realize that you                
have forgotten the combination.  Try as you might, you cannot seem             
to remember it.  Finally, you give up in frustration and disgust.              
If you are this forgetful, you certainly should write important                
things like this down somewhere!  Why don't you at least decide                
whether you want me to turn the dial to the right or to the left               
before you ask again?                                                          
END_TURN_DESCR

NOUN 210  ; RAY GUN
GUN
RAY
There is a strange looking gun here!
LOCATION 202  ; LARGE SAFE
WEIGHT 10
SIZE 10
CAN_SHOOT
NUM_SHOTS 3
END_NOUN

NOUN_DESCR 210  ; RAY GUN
The "gun" looks like something out of a Flash Gordon movie, except             
that the props in the movies were of higher quality than this                  
appears to be.  All sorts of wires and tubing project from the                 
thing in all directions.  Nevertheless, it looks like it might do              
a lot of damage to something if it actually were to work.                      
                                                                               
END_NOUN_DESCR

NOUN 203  ; LAB COAT
COAT
LAB
There is a lab coat here
LOCATION 2  ; Office          
POSITION  on the door 
WEIGHT 5
SIZE 5
WEARABLE
END_NOUN

NOUN_DESCR 203  ; LAB COAT
The lab coat is white, and somewhat tattered.  The pocket is                   
slightly torn.  There is some discoloration from chemicals                     
spilled on it at some time in the past.                                        
                                                                               
END_NOUN_DESCR

NOUN 204  ; COAT POCKET
POCKET
COAT

LOCATION 2  ; Office          
CLOSABLE
END_NOUN

NOUN_DESCR 204  ; COAT POCKET
The pocket is slightly torn and tattered, probably from putting                
ball point pens in it.  The button is hanging on by a single thread            
and can bearly keep the pocket shut.                                           
                                                                               
END_NOUN_DESCR

NOUN 205  ; SECURITY BADGE
BADGE
SECURITY
There is a security badge here
LOCATION 204  ; COAT POCKET
WEARABLE
READABLE
END_NOUN

NOUN_DESCR 205  ; SECURITY BADGE
The badge is laminated in plastic, and has a clip to attach it to              
your lapel.  It has your picture on it (taken a few years ago, and             
not a very good likeness), and a large red patch at the bottom with            
the designation "A1."  There is some writing on the back.                      
                                                                               
                                                                               
END_NOUN_DESCR

TEXT 205  ; SECURITY BADGE
The badge says "This badge MUST be worn at all times while on                  
laboratory premises.  Anyone found without a badge will be                     
assumed to be an alien invader, and will be dealt with                         
accordingly."                                                                  
                                                                               
END_TEXT

NOUN 208  ; DESK DRAWER
DRAWER
DESK
There a drawer in the desk
LOCATION 2  ; Office          
WEIGHT 999
SIZE 999
UNMOVABLE
CLOSABLE
PLAYABLE
END_NOUN

NOUN_DESCR 208  ; DESK DRAWER
The drawer is bent, and one of the runners seems to have lost all              
of its ball bearings.  Still, it looks like it might open.                     
                                                                               
END_NOUN_DESCR

NOUN 209  ; MESSAGE SLIP
SLIP
MESSAGE
There is a slip of paper here
LOCATION 208  ; DESK DRAWER
POSITION  under the drawer 
READABLE
EDIBLE
POISONOUS
NOUN_SYNONYMS  PAPER
END_NOUN

NOUN_DESCR 209  ; MESSAGE SLIP
The slip appears to have been torn from a normal sheet of notepad              
paper.  It has been folded in half, and there appears to be                    
something written on it.                                                       
                                                                               
END_NOUN_DESCR

TEXT 209  ; MESSAGE SLIP
Someone has written the Greek letter "pi" on the paper.  Could it              
have been you?  Dear me, you are getting forgetful these days!                 
END_TEXT

NOUN 295  ; THAT THING
THING
THAT

LOCATION 2  ; Office          
UNMOVABLE
NOUN_SYNONYMS  DESK BOOKSHELF JOURNAL CHALK BOARD TEXT
END_NOUN

NOUN_DESCR 295  ; THAT THING
                                                                               
You see nothing unusual.                                                       
                                                                               
END_NOUN_DESCR

NOUN 296  ;  WINDOW
WINDOW


LOCATION 2  ; Office          
UNMOVABLE
CLOSABLE
OPEN
END_NOUN

ROOM 3  ; East Corridor
East Corridor
NORTH 4  ; Guard's Alcove
SOUTH 2  ; Office          
EAST 10  ; NMR Room
WEST 5  ; Middle Corridor
END_ROOM

ROOM_DESCR 3  ; East Corridor
You are in the east end of the corridor outside of your office.                
The door to your office is to the south.  There are also doors to              
the north and east.  The corridor continues to the west.                       
                                                                               
END_ROOM_DESCR

ROOM 4  ; Guard's Alcove
Guard's Alcove
SOUTH 3  ; East Corridor
EXIT 3  ; East Corridor
END_ROOM

ROOM_DESCR 4  ; Guard's Alcove
This is a small alcove, which serves as an office and duty post for            
the guard.                                                                     
                                                                               
END_ROOM_DESCR

CREATURE 302  ; FRIENDLY SECURITY GUARD
GUARD
SECURITY
There is a security guard here!
LOCATION 4  ; Guard's Alcove
MAN
END_CREATURE

CREATURE_DESCR 302  ; FRIENDLY SECURITY GUARD
The guard is very tall and looks like he must be a heavyweight                 
boxer in his spare time.  He doesn't look like someone you would               
want to have an arguement with!  Fortunately, he sees that you have            
the proper security badge on, and does not seem threatening at the             
moment.  It does seem, however, that he wishes you would go away               
and stop bothering him.                                                        
                                                                               
END_CREATURE_DESCR

ROOM 5  ; Middle Corridor
Middle Corridor
NORTH 8  ; Stairs
EAST 3  ; East Corridor
WEST 6  ; West Corridor
UP 8  ; Stairs
END_ROOM

ROOM_DESCR 5  ; Middle Corridor
You are in the middle of the corridor.  Stairs lead upward to the              
north.                                                                         
                                                                               
END_ROOM_DESCR

ROOM 6  ; West Corridor
West Corridor
NORTH 7  ; Lunch Room
SOUTH 27  ; Stock Room
EAST 5  ; Middle Corridor
END_ROOM

ROOM_DESCR 6  ; West Corridor
This is the west end of the corridor.  There are doors to the north            
and south.                                                                     
                                                                               
END_ROOM_DESCR

ROOM 7  ; Lunch Room
Lunch Room
SOUTH 6  ; West Corridor
EXIT 6  ; West Corridor
END_ROOM

ROOM_DESCR 7  ; Lunch Room
You are in the laboratory lunch room.  The room is more or less                
clean, but very antisceptic and institutional in character.                    
                                                                               
END_ROOM_DESCR

CREATURE 306  ; NMR SALESMAN
SALESMAN
NMR
There is an NMR salesman here
LOCATION 7  ; Lunch Room
GROUPMEMBER
END_CREATURE

CREATURE_DESCR 306  ; NMR SALESMAN
Even during a desparate war, it still seems impossible to totally              
escape from NMR salesmen.  This one looks no different from any                
others you have met.  Wearing a slightly rumpled, inexpensive suit             
and tie, he is somewhat fanatical in appearance and is carrying a              
very large bundle of sales literature.  He talks without ceasing,              
and is so sleezy and slimy (definitely not a Bruker salesman!) that            
for a short time you consider the possibility he might be an alien             
in disguise.  But then you realize that even an alien could not be             
this sleezy.  He must be an NMR salesman!                                      
                                                                               
END_CREATURE_DESCR

ROOM 8  ; Stairs
Stairs
NORTH 9  ; Purchasing Secretary's Office
SOUTH 5  ; Middle Corridor
UP 9  ; Purchasing Secretary's Office
DOWN 5  ; Middle Corridor
END_ROOM

ROOM_DESCR 8  ; Stairs
You are on the stairs leading up from the corridor.  There is a                
door at the top of the stairs.                                                 
                                                                               
END_ROOM_DESCR

ROOM 9  ; Purchasing Secretary's Office
Purchasing Secretary's Office
SOUTH 8  ; Stairs
EAST 12  ; Bureaucratic Maze
DOWN 8  ; Stairs
END_ROOM

ROOM_DESCR 9  ; Purchasing Secretary's Office
This is the outer office of the purchasing division for the                    
laboratory.  The stairs enter from the south, and the door leading             
to the rest of the purchasing department is to the east.                       
                                                                               
END_ROOM_DESCR

CREATURE 304  ; PURCHASING SECRETARY
SECRETARY
PURCHASING
There is a rather mean looking secretary here.
LOCATION 9  ; Purchasing Secretary's Office
HOSTILE
THRESHOLD 5
TIMETHRESH 8
WOMAN
END_CREATURE

CREATURE_DESCR 304  ; PURCHASING SECRETARY
The secretary looks as if she wore a permanent frown.  Her dark                
hair is pulled back tightly in a bun, and there are deep frown                 
lines in her face.  She is thin, bony and almost bird-like in                  
appearance.  Even her voice is shrill, and she looks as if here                
only pleasure in life is saying "no" to people.                                
                                                                               
END_CREATURE_DESCR

ROOM 10  ; NMR Room
NMR Room
EAST 11  ; Small NMR Room
WEST 3  ; East Corridor
END_ROOM

ROOM_DESCR 10  ; NMR Room
This is a large laboratory.  The walls are all white, and the                  
ceiling is abnormally high.  There are doors to the east and to the            
west.                                                                          
                                                                               
END_ROOM_DESCR

NOUN 211  ; NMR SPECTROMETER
SPECTROMETER
NMR
There is an NMR spectrometer here
LOCATION 10  ; NMR Room
WEIGHT 999
SIZE 2
UNMOVABLE
READABLE
OPEN
NOUN_SYNONYMS  NMR MAGNET EMBLEM
END_NOUN

NOUN_DESCR 211  ; NMR SPECTROMETER
The spectrometer looks very old.  The console is roughly in the                
shape of an upright piano, and the short, white magnet looks like              
something out of an old "Star Wars" movie.  There is some kind of              
emblem on the front, but it is difficult to read.                              
                                                                               
END_NOUN_DESCR

TEXT 211  ; NMR SPECTROMETER
The emblem is almost worn away.  In fact, none of the text is                  
readable, but there is some kind of symbol on it with three                    
interlocking circles.  You figure that it must be some kind of                 
souvineer of the 2000 Olympics.                                                
                                                                               
END_TEXT

ROOM 11  ; Small NMR Room
Small NMR Room
WEST 10  ; NMR Room
EXIT 10  ; NMR Room
END_ROOM

ROOM_DESCR 11  ; Small NMR Room
This is another laboratory, somewhat smaller than the first.  Once             
again, the walls are white, and the ceiling is high.  There is only            
one exit, to the west.                                                         
                                                                               
END_ROOM_DESCR

NOUN 212  ; NMR SPECTROMETER
SPECTROMETER
NMR
There is an NMR spectrometer here
LOCATION 11  ; Small NMR Room
WEIGHT 999
SIZE 2
UNMOVABLE
READABLE
OPEN
NOUN_SYNONYMS  NMR MAGNET EMBLEM
END_NOUN

NOUN_DESCR 212  ; NMR SPECTROMETER
The spectrometer looks very old.  The console is roughly in the                
shape of an upright piano, and there is a tall, white cylindrical              
magnet standing just beside the door to the west.  There is some               
kind of emblem on the console, but it is difficult to read.                    
                                                                               
END_NOUN_DESCR

TEXT 212  ; NMR SPECTROMETER
The emblem is almost worn away.  In fact, none of the text is                  
readable, but there is some kind of symbol on it with two                      
interlocking circles.  It looks a little like a representation of              
the helium atom.  Of course, it must be helium-3, since helium-4               
doesn't even have an NMR signal!                                               
                                                                               
END_TEXT

ROOM 12  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 23  ; Bureaucratic Maze
SOUTH 13  ; Bureaucratic Maze
EAST 9  ; Purchasing Secretary's Office
WEST 20  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 12  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 13  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 15  ; Bureaucratic Maze
SOUTH 12  ; Bureaucratic Maze
EAST 14  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 13  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 14  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 17  ; Bureaucratic Maze
SOUTH 14  ; Bureaucratic Maze
EAST 13  ; Bureaucratic Maze
WEST 14  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 14  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 15  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 16  ; Bureaucratic Maze
SOUTH 13  ; Bureaucratic Maze
EAST 17  ; Bureaucratic Maze
WEST 16  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 15  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 16  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 15  ; Bureaucratic Maze
EAST 17  ; Bureaucratic Maze
WEST 14  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 16  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 17  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 15  ; Bureaucratic Maze
SOUTH 18  ; Bureaucratic Maze
EAST 16  ; Bureaucratic Maze
WEST 14  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 17  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 18  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 18  ; Bureaucratic Maze
SOUTH 19  ; Bureaucratic Maze
EAST 18  ; Bureaucratic Maze
WEST 17  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 18  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 19  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 18  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 19  ; Bureaucratic Maze
You are in the office of the Laboratory purchasing agent.  The                 
office has only one door, to the north.                                        
                                                                               
END_ROOM_DESCR

NOUN 206  ; REQUISITION SLIP
SLIP
REQUISITION
There is a yellow requisition slip here
LOCATION 19  ; Bureaucratic Maze
READABLE
EDIBLE
POISONOUS
NOUN_SYNONYMS  REQUISITION PURCHASE ORDER PO
END_NOUN

NOUN_DESCR 206  ; REQUISITION SLIP
The slip of paper is small and yellow, with a strip of slightly                
sticky glue along the back of one edge.  There is some almost                  
illegible handwriting on it.                                                   
                                                                               
END_NOUN_DESCR

TEXT 206  ; REQUISITION SLIP
Although you have some trouble making it out, the handwriting on               
the slip seems to state that, due to the nature of the current                 
emergency, you are authorized to obtain from the laboratory stock              
room one 5mm NMR tube.                                                         
                                                                               
END_TEXT

CREATURE 301  ; PURCHASING AGENT
AGENT
PURCHASING
There is a purchasing agent in the room.
LOCATION 19  ; Bureaucratic Maze
MAN
END_CREATURE

CREATURE_DESCR 301  ; PURCHASING AGENT
The purchasing agent is obviously a very busy man.  His rather                 
inexpensive looking suit and tie are somewhat rumpled, and do not              
look as if they had visited the dry cleaners for quite a while.                
Although you try to get his attention, the agent is obviously busy             
with his paperwork, and refuses even to acknowledge your presence.             
END_CREATURE_DESCR

ROOM 20  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 12  ; Bureaucratic Maze
SOUTH 21  ; Bureaucratic Maze
EAST 20  ; Bureaucratic Maze
WEST 20  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 20  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 21  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 26  ; Bureaucratic Maze
SOUTH 26  ; Bureaucratic Maze
EAST 22  ; Bureaucratic Maze
WEST 20  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 21  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 22  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 21  ; Bureaucratic Maze
SOUTH 22  ; Bureaucratic Maze
EAST 22  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 22  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 23  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 23  ; Bureaucratic Maze
SOUTH 24  ; Bureaucratic Maze
EAST 12  ; Bureaucratic Maze
WEST 23  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 23  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 24  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 26  ; Bureaucratic Maze
SOUTH 23  ; Bureaucratic Maze
WEST 25  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 24  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 25  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 25  ; Bureaucratic Maze
EAST 24  ; Bureaucratic Maze
WEST 25  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 25  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 26  ; Bureaucratic Maze
Bureaucratic Maze
NORTH 21  ; Bureaucratic Maze
EAST 21  ; Bureaucratic Maze
WEST 24  ; Bureaucratic Maze
END_ROOM

ROOM_DESCR 26  ; Bureaucratic Maze
You are in a in a bureaucratic maze of endless paperwork.  It is               
not clear that you will ever be able to find your way out.                     
                                                                               
END_ROOM_DESCR

ROOM 27  ; Stock Room
Stock Room
NORTH 6  ; West Corridor
END_ROOM

ROOM_DESCR 27  ; Stock Room
This is a small stock room.  A large number of shelves reach from              
floor to ceiling, and contain a jumble of all sorts of items.  At              
the top of one of the shelves in the rear there appears to be a box            
of NMR sample tubes, but you can't be sure from this distance.  One            
look at the clerk in charge of the room convinces you not to try to            
get anything for yourself.                                                     
                                                                               
END_ROOM_DESCR

CREATURE 308  ; STOCKROOM CLERK
CLERK
STOCKROOM
There is a clerk here in charge of the stockroom
LOCATION 27  ; Stock Room
MAN
END_CREATURE

CREATURE_DESCR 308  ; STOCKROOM CLERK
The stockroom clerk resembles nothing so much as a modern day                  
Neanderthal.  He is very large, with long black hair sticking out              
from his collar and shirt sleeves.  He seems to regard the stock               
room as a sacred trust, and is not willing to even discuss handing             
anything out without the proper purchasing requisition.  Even with             
a requisition, you sense that he will be reluctant to part with any            
of his "possessions."                                                          
                                                                               
END_CREATURE_DESCR


REM NOW LIST NOWHERE ITEMS AND CREATURES

NOUN 207  ; NMR SAMPLE TUBE
TUBE
SAMPLE
There is an NMR sample tube here
LOCATION 0  ; Nowhere
CLOSABLE
EDIBLE
POISONOUS
NOUN_SYNONYMS  SAMPLE CAP
END_NOUN

NOUN_DESCR 207  ; NMR SAMPLE TUBE
The sample tube looks quite normal.  The diameter is 5mm and it has            
a red plastic cap.                                                             
                                                                               
END_NOUN_DESCR

NOUN 213  ; NMR SPECTROMETER
SPECTROMETER
NMR
There is a dead NMR spectrometer here
LOCATION 0  ; Nowhere
WEIGHT 999
SIZE 2
UNMOVABLE
NOUN_SYNONYMS  NMR MAGNET
END_NOUN

NOUN_DESCR 213  ; NMR SPECTROMETER
The spectrometer looks very old.  The console is roughly in the                
shape of an upright piano, and there is a tall, white cylindrical              
magnet standing just beside the door to the west.  There is a white            
cloud of vapor hanging above the magnet, and large ice packs on the            
magnet stacks that are just beginning to melt.                                 
It looks like this spectrometer won't be making any measurements               
soon.  Go ahead and keep playing if you like, but the war is lost,             
and so is the game!                                                            
                                                                               
END_NOUN_DESCR

NOUN 214  ; RAY GUN
GUN
RAY
There is a dead ray gun here!
LOCATION 0  ; Nowhere
WEIGHT 10
SIZE 10
END_NOUN

NOUN_DESCR 214  ; RAY GUN
What was formerly a powerful, if somewhat fragile, looking ray gun             
now looks like nothing more than a twisted pile of tubing and wire.            
                                                                               
A few sparks still shoot out of it at random intervals, but it                 
seems clear that this gun will never shoot again.                              
                                                                               
END_NOUN_DESCR

NOUN 215  ; NMR SPECTROMETER
SPECTROMETER
NMR
There is a dead NMR spectrometer here
LOCATION 0  ; Nowhere
WEIGHT 999
SIZE 2
UNMOVABLE
NOUN_SYNONYMS  NMR MAGNET
END_NOUN

NOUN_DESCR 215  ; NMR SPECTROMETER
The spectrometer looks very old.  The console is roughly in the                
shape of an upright piano, and the short, white magnet looks like              
something out of an old "Star Wars" movie.  There is a white cloud             
of vapor hanging above the magnet, and large ice packs on the                  
magnet stacks that are just beginning to melt.                                 
                                                                               
It looks like this spectrometer won't be making any measurements               
soon.  Go ahead and keep playing if you like, but the war is lost,             
and so is the game!                                                            
                                                                               
END_NOUN_DESCR

NOUN 297  ; SIZE 1 SPECTRUM
SPECTRUM
SIZE 1
WEIGHT 1
LOCATION 0  ; Nowhere
END_NOUN

NOUN 298  ; SIZE 1 RIGHT
RIGHT
SIZE 1
WEIGHT 1
LOCATION 0  ; Nowhere
END_NOUN

NOUN 299  ; SIZE 1 LEFT
LEFT
SIZE 1
WEIGHT 1
LOCATION 0  ; Nowhere
END_NOUN

CREATURE 300  ; HOSTILE SECURITY GUARD
GUARD
SECURITY
There is a security guard here!
LOCATION 0  ; Nowhere
HOSTILE
MAN
END_CREATURE

CREATURE_DESCR 300  ; HOSTILE SECURITY GUARD
The guard is very tall and looks like he must be a heavyweight                 
boxer in his spare time.  He doesn't look like someone you would               
want to have an arguement with!                                                
END_CREATURE_DESCR

CREATURE 303  ; HOSTILE ALIEN
ALIEN
HOSTILE
There is a horrible looking alien in the room with you!
LOCATION 0  ; Nowhere
HOSTILE
WEAPON 210  ; RAY GUN
TIMETHRESH 3
CREATURE_SYNONYMS  CREATURE
END_CREATURE

CREATURE_DESCR 303  ; HOSTILE ALIEN
You finally see an alien in its true form.  At first, it simply                
appears too alien to comprehend.  The you realize that it reminds              
you of something -- something horrible!  Suddenly, you know what it            
is.  With tremendous horror and disgust you realize that the                   
alien's true form is an almost exact replica of mankind's most                 
feared, relentless, dangerous enemy.  That's right, the alien looks            
like a giant, green, blood-sucking mosquito.                                   
                                                                               
END_CREATURE_DESCR

CREATURE 305  ; BLACK CROW
CROW
BLACK
There is a large, black crow here
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  BIRD
END_CREATURE

CREATURE_DESCR 305  ; BLACK CROW
The crow is very large, and seems to have a very bad disposition.              
Otherwise, it seems to be an ordinary crow.  It's hard to believe              
that this was a human being just a few moments ago.  Unfortunately,            
rumor has it that the effect of the alien mutagen is only                      
temporary.  She will probably be her old self again in a short                 
while.                                                                         
                                                                               
END_CREATURE_DESCR

CREATURE 307  ; HOSTILE ALIEN
ALIEN
HOSTILE
There is a horrible looking alien in the room with you!
LOCATION 0  ; Nowhere
HOSTILE
TIMETHRESH 3
CREATURE_SYNONYMS  CREATURE
END_CREATURE

CREATURE_DESCR 307  ; HOSTILE ALIEN
For the second time, you see an alien in its true form.  Once                  
again, the alien looks like a giant, green, blood-sucking mosquito.            
                                                                               
But this one looks even bigger and hungrier than the last one!  As             
you watch the alien in horror and fear, you realize with a shock               
that it seems to be almost as curious about you as you are about               
it.  Perhaps, if you could only keep it entertained long enough you            
might yet survive.                                                             
                                                                               
END_CREATURE_DESCR

