Welcome to Adventures in NMR II.  

This is an "adventure" game.  This means that it is an
interactive puzzle which creates an artificial world filled with
problems to solve, dangers to avoid and goals to achieve.

OBJECT:
For the most part, the game is self-explanatory.  In general, the
object is to measure an NMR spectrum without killing yourself in
the process.

MOVEMENT:
To move from room to room, type North, South, East or West.  The
letters N, S, E, and W will also work, as will the four arrow keys
on your PC keyboard.  UP and DOWN also work in some cases.  I have
not used any other directions in this game, such as NE, SW, etc. 
In general, there are hidden objects, but no hidden locations.

MANIPULATING OBJECTS:
There are a number of objects scattered about the game.  Some of
them may be picked up and carried.  Some may be opened and may
contain things inside of them.  Some may also be read (e.g. a
book).  Some may even be eaten or drunk.  All objects may be
examined by the EXAMINE or LOOK AT commands.

POINTS:
There are 400 points possible in the game.  You won't be able to
finish the game without earning all 400 points.  However, some
actions may cause you to lose points, and therefore to finish with
less than the maximum score.

HINTS:

In most cases, you may receive a hint by typing "HINT."

The purpose of the hints is to allow you to proceed through the
game at whatever pace you choose.  If you wish to explore and enjoy
the game rapidly, I recommend that you make free use of the hints. 
However, bear in mind that excessive use of the hints will
substantially reduce the challenge, and therefore may reduce the
fun of playing the game.

COMMUNICATING WITH THE GAME:
The game uses a simple syntax, namely: verb, noun, preposition,
object.  For example "GIVE THE DOG THE BONE" will not work, but
"GIVE THE BONE TO THE DOG" will.  Only a verb is mandatory in all
cases.  The game is surprisingly clever at understanding simple
English, and in prompting you if it does not understand.

Useful verbs include: EXAMINE, LOOK, READ, TAKE, DROP, INVENTORY
(or "I"), OPEN, CLOSE, and PUT.  Most of these may be invoked by
using the function keys.  Other special verbs apply to individual
objects, but telling you what these are now would give too much
away!
SAVING THE GAME:
You may save the current status of the game at any time simply by
typing "SAVE."  The saved status of the game may then be recalled
at any time by typing "RESTORE." 

Saving the game is a very good idea if you are faced with an
obstacle that causes you to die or otherwise be ejected from the
program.  By saving the game just at the point where the obstacle
is encountered, you can concentrate on solving the puzzle without
having to repeatedly start at the beginning and run through the
earlier parts of the game that you have already solved.


This game was created purely in fun.  My goal has been to provide
a challenging puzzle, and to poke fun at many aspects of the NMR
world without offending anyone in the process.  

I hope you enjoy playing "Adventures in NMR II."  I would be happy
to hear any feedback you might have.

Doug Burum